// Fill out your copyright notice in the Description page of Project Settings.

#include "BlockWorld.h"
#include "Modules/ModuleManager.h"

IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, BlockWorld, "BlockWorld" );

DEFINE_LOG_CATEGORY(BlockEngine);
DEFINE_LOG_CATEGORY(BlockEngineDebug);
DEFINE_LOG_CATEGORY(URKNetworking);
